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ObsidiumWorld.cs
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ObsidiumWorld.cs
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using Laugicality.Items.Consumables.Potions;
using Laugicality.Items.Equipables;
using Laugicality.Structures;
using Laugicality.Tiles;
using System;
using Laugicality.Items.Materials;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
namespace Laugicality
{
partial class LaugicalityWorld
{
private void GenerateObsidium(int xO, int yO)
{
CreateObsidiumRock(xO, yO);
//CreateWallVeins(xO, yO);
GenerateObsidiumVeins(xO, yO);
CreateObsidiumCaverns(xO, yO);
}
public void GenVein(double x, double y, double direction, double curve, double jerk, double growth, double wiggle, int length, int thiccness, int branches, double initialThicc, ushort tile)
{
double curThicc = initialThicc;
bool genBranch = false;
for (int i = 0; i < length * 2; i++)
{
GenBumpyCircle(x, y, curThicc / 2, tile);
x += Math.Cos(direction);
y += Math.Sin(direction);
direction += curve;
curve = curve / Math.Abs(curve) * Math.Min(Math.Abs(curve) * jerk, Math.PI / length);
if (Main.rand.NextDouble() < wiggle)
curve = -curve;
if (curThicc < thiccness)
curThicc += growth;
if (Main.rand.NextDouble() < wiggle * 2)
curThicc -= growth * 2;
if(curThicc > length * 2 - i && !genBranch && branches > 0)
{
GenBranches(branches, x, y, direction - Math.PI / 3 + Main.rand.NextDouble() * Math.PI * .667, curve * (Main.rand.Next(2) * 2 - 1) / 2, jerk, growth, wiggle, length / 2, Math.Max(2, thiccness - 2), curThicc, tile);
genBranch = true;
}
curThicc = Math.Min(curThicc, length * 2 - i);
}
}
private void GenBranches(int branches, double x, double y, double direction, double curve, double jerk, double growth, double wiggle, int length, int thiccness, double curThicc, ushort tile)
{
for (int i = 0; i < branches; i++)
GenVein(x, y, direction - Math.PI / 3 + Main.rand.NextDouble() * Math.PI * .667, curve * (Main.rand.Next(2) * 2 - 1) / 2, jerk, growth, wiggle, length / 2, Math.Max(2, thiccness - 2), curThicc, tile);
}
private void GenBumpyCircle(double x, double y, double radius, ushort tile)
{
for (int i = -(int)radius; i <= radius; i++)
{
for (int j = -(int)radius; j <= radius; j++)
{
if (TileCheckSafe((int)x + i, (int)y + j))
{
var dist = Distance(x + i, y + j, x, y);
if (dist <= radius)
{
Main.tile[(int)x + i, (int)y + j].liquid = 0;
WorldGen.PlaceTile((int)x + i, (int)y + j, tile, true, true);
}
}
}
}
}
public void GenVein(double x, double y, double direction, double curve, double jerk, double growth, double wiggle, int length, int thiccness, double initialThicc, ushort tile)
{
GenVein(x, y, direction, curve, jerk, growth, wiggle, length, thiccness, 0, initialThicc, tile);
}
public void GenVein(double x, double y, int length, int thiccness, int branches, double initialThicc, ushort tile)
{
GenVein(x, y,
Math.PI * 2 * Main.rand.NextDouble(),
(Main.rand.NextDouble() * Math.PI / length + .05) * (Main.rand.Next(2) * 2 - 1),
(.975 + Main.rand.NextDouble() * .05),
.5 + Main.rand.NextDouble() / 2,
Main.rand.NextDouble() / 5,
length,
thiccness,
branches,
initialThicc,
tile);
}
private void CreateObsidiumRock(int xO, int yO)
{
for (int i = (int)(-225 * sizeMult); i <= (int)(225 * sizeMult); i++)
{
for (int j = (int)(-275 * sizeMult); j <= (int)(275 * sizeMult); j++)
{
CreateObsidiumTileCheck(xO, yO, i, j);
}
}
}
private void CreateWallVeins(int xO, int yO)
{
GenerateFeature(xO, yO, 80, (ushort)ModContent.TileType<Lycoris>(), 5, 8, 140 * sizeMult);
for (int i = (int)(-250 * sizeMult); i <= (int)(250 * sizeMult); i++)
{
for (int j = (int)(-325 * sizeMult); j <= (int)(325 * sizeMult); j++)
{
if (TileCheckSafe(xO + i, yO + j))
{
if (Main.tile[xO + i, yO + j].type == (ushort)ModContent.TileType<Lycoris>())
{
PlaceTile(xO + i, yO + j, ModContent.TileType<Tiles.ObsidiumRock>(), WallID.Lavafall);
}
}
}
}
}
private void CreateObsidiumTileCheck(int xO, int yO, int i, int j)
{
if (TileCheckSafe(xO + i, yO + j))
{
if (Main.tile[xO + i, yO + j].wall != WallID.LihzahrdBrick && Main.tile[xO + i, yO + j].type != TileID.LihzahrdBrick)
{
if (j < -(int)(150 * sizeMult))
{
GenerateCavernTop(xO, yO, i, j);
}
else if (j < 0)
{
GenerateCavernTopMid(xO, yO, i, j);
}
else if (j < (int)(100 * sizeMult))
{
GenerateCavernMid(xO, yO, i, j);
}
else if (j < 200 * sizeMult && yO + j < Main.maxTilesY - 200)
{
GenerateCavernBottom(xO, yO, i, j);
}
}
}
}
private void GenerateCavernTop(int xO, int yO, int i, int j)
{
int sign = 1;
if (i != 0)
sign = (int)(Math.Abs(i) / i);
if (Distance(xO + sign * 100 * sizeMult, yO - 150 * sizeMult, xO + i, yO + j) < 100 * sizeMult)
{
PlaceTile(xO + i, yO + j, ModContent.TileType<Tiles.ObsidiumRock>(), mod.WallType("ObsidiumRockWall"));
}
else if (Distance(xO + sign * 100 * sizeMult, yO - (int)(150 * sizeMult), xO + i, yO + j) < 100 * sizeMult + 6)
{
if (Main.rand.Next(6) < 100 * sizeMult + 6 - Distance(xO + sign * 100 * sizeMult, yO - 150 * sizeMult, xO + i, yO + j))
{
PlaceTile(xO + i, yO + j, ModContent.TileType<Tiles.ObsidiumRock>());
}
}
}
private void GenerateCavernTopMid(int xO, int yO, int i, int j)
{
if (Distance(xO + i, yO + j, xO, yO) < (int)(150 * sizeMult - (int)(j * 2 / 3)))
{
PlaceTile(xO + i, yO + j, ModContent.TileType<Tiles.ObsidiumRock>(), mod.WallType("ObsidiumRockWall"));
}
else if (Distance(xO + i, yO + j, xO, yO) < (int)(150 * sizeMult - (int)(j * 2 / 3)) + 6)
{
if (Main.rand.Next(6) < -Distance(xO + i, yO + j, xO, yO) + 6 + (int)(150 * sizeMult - (int)(j * 2 / 3)))
{
PlaceTile(xO + i, yO + j, ModContent.TileType<Tiles.ObsidiumRock>());
}
}
}
private void GenerateCavernMid(int xO, int yO, int i, int j)
{
if (Distance(xO + i, yO + j, xO, yO) < (int)(150 * sizeMult - .47 * j))
{
PlaceTile(xO + i, yO + j, ModContent.TileType<Tiles.ObsidiumRock>(), mod.WallType("ObsidiumRockWall"));
}
else if (Distance(xO + i, yO + j, xO, yO) < (int)(150 * sizeMult - .47 * j) + 6)
{
if (Main.rand.Next(6) < -Distance(xO + i, yO + j, xO, yO) + 6 + (int)(150 * sizeMult - .47 * j))
{
PlaceTile(xO + i, yO + j, ModContent.TileType<Tiles.ObsidiumRock>());
}
}
}
private void GenerateCavernBottom(int xO, int yO, int i, int j)
{
int radius = 100 * sizeMult;//(Main.tile.GetLength(1) - 200) - (yO + (int)(100 * sizeMult));
if (!TileCheckSafe(xO + i, yO + j))
return;
if (i < 0 && i > -radius)
{
if (Distance(xO + i, yO + j, xO - (int)(25 * sizeMult) - radius, yO + (int)(100 * sizeMult)) > radius)
{
PlaceTile(xO + i, yO + j, ModContent.TileType<Tiles.ObsidiumRock>(), mod.WallType("ObsidiumRockWall"));
}
else if (Distance(xO + i, yO + j, xO - (int)(25 * sizeMult) - radius, yO + (int)(100 * sizeMult)) < radius + 6)
{
if (Main.rand.Next(6) < Distance(xO + i, yO + j, xO - (int)(25 * sizeMult) - radius, yO + (int)(100 * sizeMult)) - 6 - radius)
{
PlaceTile(xO + i, yO + j, ModContent.TileType<Tiles.ObsidiumRock>());
}
}
}
else if (i >= 0 && i < radius + 1)
{
if (Distance(xO + i, yO + j, xO + (int)(25 * sizeMult) + radius, yO + (int)(100 * sizeMult)) > radius)
{
PlaceTile(xO + i, yO + j, ModContent.TileType<Tiles.ObsidiumRock>(), mod.WallType("ObsidiumRockWall"));
}
else if (Distance(xO + i, yO + j, xO + (int)(25 * sizeMult) + radius, yO + (int)(100 * sizeMult)) < radius + 6)
{
if (Main.rand.Next(6) < Distance(xO + i, yO + j, xO + (int)(25 * sizeMult) + radius, yO + (int)(100 * sizeMult)) - 6 - radius)
{
PlaceTile(xO + i, yO + j, ModContent.TileType<Tiles.ObsidiumRock>());
}
}
}
}
private void CreateObsidiumCaverns(int xO, int yO)
{
GenerateCave(xO, yO, 100 * sizeMult, (ushort)TileID.BubblegumBlock, 9 * sizeMult, 15 * sizeMult, 3 * sizeMult);
GenerateCave(xO, yO, 50 * sizeMult, (ushort)TileID.BubblegumBlock, 16, 25, 140 * sizeMult);
GenerateCave(xO, yO, 50 * sizeMult, (ushort)TileID.BubblegumBlock, 25, 30, 25 * sizeMult);
for (int i = (int)(-250 * sizeMult); i <= (int)(250 * sizeMult); i++)
{
for (int j = (int)(-325 * sizeMult); j <= (int)(325 * sizeMult); j++)
{
if (TileCheckSafe(xO + i, yO + j))
{
if (Main.tile[xO + i, yO + j].type == (ushort)249)
{
WorldGen.KillTile(xO + i, yO + j);
}
}
}
}
}
private void GenerateObsidiumVeins(int xO, int yO)
{
/*
GenerateVeins(xO, yO, 100, (ushort)ModContent.TileType<SootTile>(), 16, 32, 2, 4, 2, 3);
GenerateVeins(xO, yO, 100, (ushort)ModContent.TileType<Radiata>(), 16, 32, 2, 4, 2, 3);
GenerateVeins(xO, yO, 120, (ushort)ModContent.TileType<Lycoris>(), 16, 32, 2, 4, 2, 3);
GenerateVeins(xO, yO, 160, (ushort)ModContent.TileType<ObsidiumOreBlock>(), 12, 20, 2, 3, 0, 2);*/
GenerateFeature(xO, yO, 25, (ushort)ModContent.TileType<Tiles.Radiata>(), 2, 6, 180 * sizeMult);
GenerateFeature(xO, yO, 50, (ushort)ModContent.TileType<Lycoris>(), 3, 6, 140 * sizeMult);
GenerateFeature(xO, yO, 75, (ushort)ModContent.TileType<Tiles.Radiata>(), 3, 5, 180 * sizeMult);
GenerateFeature(xO, yO, 75, (ushort)ModContent.TileType<Lycoris>(), 3, 5, 140 * sizeMult);
GenerateFeature(xO, yO, 100, (ushort)ModContent.TileType<SootTile>(), 12, 18, 25 * sizeMult);
GenerateFeature(xO, yO, 80, (ushort)ModContent.TileType<ObsidiumOreBlock>(), 3, 6, 50 * sizeMult);
GenerateFeature(xO, yO, 40, (ushort)ModContent.TileType<ObsidiumOreBlock>(), 6, 9, 30 * sizeMult);
}
private void GenerateCave(int xO, int yO, int numSteps, ushort tileType, int minSize, int maxSize, int length)
{
for (int k = 0; k < numSteps * sizeMult; k++)
{
int x = xO + Main.rand.Next(-200 * sizeMult, 200 * sizeMult);
int y = yO + Main.rand.Next(-250 * sizeMult, 250 * sizeMult);
if (Main.tile[x, y].type == (ushort)ModContent.TileType<Tiles.ObsidiumRock>() || (Main.tile[x, y].active() == false && (Main.tile[x, y].wall == mod.WallType("ObsidiumRockWall") || Main.tile[x, y].wall == WallID.Lavafall)) || Main.tile[x, y].type == (ushort)ModContent.TileType<Lycoris>() || Main.tile[x, y].type == (ushort)ModContent.TileType<Tiles.Radiata>())
WorldGen.TileRunner(x, y, Main.rand.Next(minSize, maxSize), length, tileType, false, 0f, 0f, false, true);
}
}
private void GenerateFeature(int xO, int yO, int numSteps, ushort tileType, int minSize, int maxSize, int length)
{
for (int k = 0; k < numSteps * sizeMult; k++)
{
int x = xO + Main.rand.Next(-225 * sizeMult, 225 * sizeMult);
int y = yO + Main.rand.Next(-275 * sizeMult, 275 * sizeMult);
if (Main.tile[x, y].type == (ushort)ModContent.TileType<Tiles.ObsidiumRock>() || (Main.tile[x, y].active() == false && (Main.tile[x, y].wall == mod.WallType("ObsidiumRockWall") || Main.tile[x, y].wall == WallID.Lavafall)) || Main.tile[x, y].type == (ushort)ModContent.TileType<Lycoris>() || Main.tile[x, y].type == (ushort)ModContent.TileType<Tiles.Radiata>())
WorldGen.TileRunner(x, y, Main.rand.Next(minSize, maxSize), length, tileType, false, 0f, 0f, false, true);
}
}
private void GenerateVeins(int xO, int yO, int numSteps, ushort tileType, int minLength, int maxLength, int minThicc, int maxThicc, int minBranches, int maxBranches)
{
for (int k = 0; k < numSteps * sizeMult; k++)
{
int x = xO + Main.rand.Next(-225 * sizeMult, 225 * sizeMult);
int y = yO + Main.rand.Next(-275 * sizeMult, 275 * sizeMult);
if (Main.tile[x, y].type == (ushort)ModContent.TileType<Tiles.ObsidiumRock>() || (Main.tile[x, y].active() == false && (Main.tile[x, y].wall == mod.WallType("ObsidiumRockWall") || Main.tile[x, y].wall == WallID.Lavafall)) || Main.tile[x, y].type == (ushort)ModContent.TileType<Lycoris>() || Main.tile[x, y].type == (ushort)ModContent.TileType<Tiles.Radiata>())
GenVein(x, y, Main.rand.Next(minLength, maxLength + 1), Main.rand.Next(minThicc, maxThicc + 1), Main.rand.Next(minBranches, maxBranches + 1), 0, tileType);
}
}
private void GenerateObsidiumStructures(int xO, int yO)
{
DecorationStructures(xO, yO);
LootStructures(xO, yO);
HeartWorld.HeartGen(xO - 60, yO - 90);
}
private void DecorationStructures(int xO, int yO)
{
int s = Main.rand.Next(8);
int structX = xO - 225 * sizeMult + Main.rand.Next(225 * sizeMult * 2);
int structY = yO - 275 * sizeMult + Main.rand.Next(275 * sizeMult / 2);
for (int q = 0; q < 12 * sizeMult; q++)
{
s = GenerateDecorationStructure(s, structX, structY);
Point16 newStructurePosition = new Point16(structX, structY);
newStructurePosition = AlterStructureLocation(xO, yO, structX, structY);
structX = newStructurePosition.X;
structY = newStructurePosition.Y;
}
}
private int GenerateDecorationStructure(int s, int structX, int structY)
{
if (TileCheckSafe(structX, structY))
{
if (Main.tile[structX, structY].wall == mod.WallType("ObsidiumRockWall") || Main.tile[structX, structY].wall == WallID.Lavafall)
{
bool mirrored = false;
if (Main.rand.Next(2) == 0)
mirrored = true;
PickDecorationStructure(s, structX, structY, mirrored);
s++;
if (s >= 8)
s = 0;
}
}
return s;
}
private Point16 AlterStructureLocation(int xO, int yO, int structX, int structY)
{
structX = Main.rand.Next(-250 * sizeMult, 250 * sizeMult) + xO;
structY = Main.rand.Next(-275 * sizeMult, 275 * sizeMult) + yO;
Point16 structurePosition = new Point16(structX, structY);
return structurePosition;
}
private void PickDecorationStructure(int s, int structX, int structY, bool mirrored)
{
switch (s)
{
case 0:
TreeRuin.StructureGen(structX, structY, mirrored);
break;
case 1:
PetrifiedTitans.StructureGen(structX, structY, mirrored);
break;
case 2:
ObsidiumChalice.StructureGen(structX, structY, mirrored);
break;
case 3:
LycorisCave.StructureGen(structX, structY, mirrored);
break;
case 4:
LavaCave1.StructureGen(structX, structY, mirrored);
break;
case 5:
LavaCave2.StructureGen(structX, structY, mirrored);
break;
case 6:
LavaCave3.StructureGen(structX, structY, mirrored);
break;
case 7:
LivingLycoris.StructureGen(structX, structY, mirrored);
break;
default:
LavaCave1.StructureGen(structX, structY, mirrored);
break;
}
}
private void LootStructures(int xO, int yO)
{
int structX = xO - 225 * sizeMult + Main.rand.Next(225 * sizeMult * 2);
int structY = yO - 275 * sizeMult + Main.rand.Next(275 * sizeMult / 2);
for (int q = 0; q < 10 * sizeMult; q++)
{
GenerateLootStructure(structX, structY);
Point16 newStructurePosition = new Point16(structX, structY);
newStructurePosition = AlterStructureLocation(xO, yO, structX, structY);
structX = newStructurePosition.X;
structY = newStructurePosition.Y;
}
}
private void GenerateLootStructure(int structX, int structY)
{
if (TileCheckSafe(structX, structY))
{
if (Main.tile[structX, structY].wall == mod.WallType("ObsidiumRockWall") || Main.tile[structX, structY].wall == WallID.Lavafall)
{
ObsidiumHouses.GenerateHouse(structX, structY);
}
}
}
public static void PlaceObsidiumChest(int x, int y, ushort floorType)
{
ClearSpaceForChest(x, y, floorType);
int chestIndex = WorldGen.PlaceChest(x, y, (ushort)ModContent.TileType<ObsidiumChest>(), false, 0);
int specialItem = GetObsidiumLoot();
obsidiumPosition++;
int[] oreLoot = GetObsidiumOreLoot();
int[] potionLoot = GetObsidiumPotionLoot();
int[] money = GetObsidiumMoneyLoot();
int[] miscLoot = GetObsidiumMiscLoot();
int[] itemsToPlaceInChests = new int[] { specialItem, oreLoot[0], potionLoot[0], money[0], miscLoot[0] };
int[] itemCounts = new int[] { 1, oreLoot[1], potionLoot[1], money[1], miscLoot[1] };
FillChest(chestIndex, itemsToPlaceInChests, itemCounts);
}
private static int GetObsidiumLoot()
{
int[] obsidiumLoot = new int[] { ModContent.ItemType<Eruption>(), ModContent.ItemType<FireDust>(), ModContent.ItemType<CrystalizedMagma>(), ModContent.ItemType<ObsidiumLily>(), ModContent.ItemType<MagmaHeart>(), ModContent.ItemType<Ragnashia>(), };
if (obsidiumPosition < obsidiumLoot.GetLength(0))
return obsidiumLoot[obsidiumPosition];
else
{
obsidiumPosition = 0;
return obsidiumLoot[obsidiumPosition];
}
}
private static int[] GetObsidiumOreLoot()
{
int[] oreLoot = new int[] { ItemID.GoldBar, ItemID.PlatinumBar, ItemID.TungstenBar, ItemID.SilverBar };
int orePos = Main.rand.Next(oreLoot.GetLength(0));
int oreCount = Main.rand.Next(6, 16);
int[] ore = { 0, 0 };
ore[0] = oreLoot[orePos];
ore[1] = oreCount;
return ore;
}
private static int[] GetObsidiumPotionLoot()
{
int[] potLoot = new int[] { ModContent.ItemType<DestructionPotion>(), ModContent.ItemType<IllusionPotion>(), ModContent.ItemType<ConjurationPotion>(), ModContent.ItemType<JumpBoostPotion>(), ItemID.InfernoPotion, ItemID.LifeforcePotion, ItemID.WrathPotion };
int potPos = Main.rand.Next(potLoot.GetLength(0));
int potCount = Main.rand.Next(2, 5);
int[] pot = { 0, 0 };
pot[0] = potLoot[potPos];
pot[1] = potCount;
return pot;
}
private static int[] GetObsidiumMoneyLoot()
{
int monType = 0;
int monCount = 0;
if (Main.rand.Next(2) == 0)
{
monType = ItemID.GoldCoin;
monCount = Main.rand.Next(1, 4);
}
else
{
monType = ItemID.SilverCoin;
monCount = Main.rand.Next(60, 99);
}
int[] mon = { 0, 0 };
mon[0] = monType;
mon[1] = monCount;
return mon;
}
private static int[] GetObsidiumMiscLoot()
{
int[] mscLoot = new int[] {
ModContent.ItemType<Items.Placeable.LavaGemItem>(), ModContent.ItemType<ArcaneShard>(),
ModContent.ItemType<Items.Placeable.LavaGemItem>(), ModContent.ItemType<RubrumDust>(),
ModContent.ItemType<AlbusDust>(), ModContent.ItemType<VerdiDust>() };
int mscPos = Main.rand.Next(mscLoot.GetLength(0));
int mscCount = Main.rand.Next(2, 6);
int[] msc = { 0, 0 };
msc[0] = mscLoot[mscPos];
msc[1] = mscCount;
return msc;
}
public override void PostWorldGen()
{
DryTheObsidium();
GrowLavaGems();
}
private void DryTheObsidium()
{
for(int i = 0; i < Main.maxTilesX - 2; i++)
{
for (int j = 0; j < Main.maxTilesX - 2; j++)
{
if(TileCheckSafe(i, j))
{
if(Main.tile[i,j].liquid > 0 && Main.tile[i,j].lava() == false && (Main.tile[i,j].wall == (ushort)mod.WallType("ObsidiumRockWall") || Main.tile[i, j].wall == WallID.Lavafall))
{
Main.tile[i, j].liquid = 0;
}
}
}
}
}
private void GrowLavaGems()
{
for (int i = 0; i < Main.maxTilesX - 2; i++)
{
for (int j = 0; j < Main.maxTilesX - 2; j++)
{
if (TileCheckSafe(i, j) && TileCheckSafe(i, j + 1))
{
if ((Main.tile[i, j].wall == mod.WallType("ObsidiumRockWall") || Main.tile[i, j].wall == WallID.Lavafall) && Main.tile[i, j + 1].type == (ushort)ModContent.TileType<Tiles.ObsidiumRock>() && Main.tile[i, j].type == 0 && Main.tile[i, j].active() == false)
{
if(Main.rand.Next(8) == 0)
{
WorldGen.PlaceTile(i, j, ModContent.TileType<LavaGem>(), true);
}
}
else if((Main.tile[i, j].wall == mod.WallType("ObsidiumRockWall") || Main.tile[i, j].wall == WallID.Lavafall) && Main.tile[i, j].type == (ushort)ModContent.TileType<Tiles.ObsidiumRock>())
{
if (Main.rand.Next(3) == 0)
{
if (TileCheckSafe(i, j - 1) && TileCheckSafe(i, j + 1) && TileCheckSafe(i, j - 2) && TileCheckSafe(i, j + 2))
SpawnRocks(i, j);
}
}
}
}
}
}
private bool SpawnRocks(int i, int j)
{
if (Main.tile[i, j - 1].type == 0 && Main.rand.Next(4) == 0)
{
WorldGen.PlaceTile(i, j - 1, ModContent.TileType<ObsidiumRocks>(), true);
return true;
}
else if (Main.tile[i, j - 1].type == 0 && Main.tile[i, j - 2].type == 0 && Main.rand.Next(3) == 0)
{
WorldGen.PlaceTile(i, j - 1, ModContent.TileType<ObsidiumStalagmites>(), true);
return true;
}
else if (Main.tile[i, j + 1].type == 0 && Main.tile[i, j + 2].type == 0 && Main.rand.Next(2) == 0)
{
WorldGen.PlaceTile(i, j + 1, ModContent.TileType<ObsidiumStalactites>(), true);
return true;
}
return false;
}
}
}