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In the texture manager preloader function, there is no check if the file doesn't open, instead if crashes on the fgets, this can be common if the res file is not copied into the the build output
The text was updated successfully, but these errors were encountered:
In the texture manager preloader function, there is no check if the file doesn't open, instead if crashes on the fgets, this can be common if the res file is not copied into the the build output
The text was updated successfully, but these errors were encountered: