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I'm running the latest version of Path of Building and I've verified this by checking the changelog
Check for duplicates
I've checked for duplicate open and closed issues by using the search function of the issue tracker
Check for support
I've checked that the calculation is supposed to be supported. If it isn't please open a feature request instead (Red text is a feature request).
What platform are you running Path of Building on?
Linux - Wine
What is the value from the calculation in-game?
Foxshade has a number of "on Full Life" effects, but these are NOT tagged with the "Life" modifier type and therefore do not count as life modifiers. In game, this allows for the Life Mastery "15% increased maximum Life if there are no Life Modifiers on Equipped Body Armor" to proc, increasing life by 15%. (In game my life is in the ballpark of 3800, but on PoB it says 3628.)
What is the value from the calculation in Path of Building?
Path of Building assumes that these "on Full Life" effects are Life modifiers, and therefore does not add 15% maximum life and underestimates Total Life.
Check version
Check for duplicates
Check for support
What platform are you running Path of Building on?
Linux - Wine
What is the value from the calculation in-game?
Foxshade has a number of "on Full Life" effects, but these are NOT tagged with the "Life" modifier type and therefore do not count as life modifiers. In game, this allows for the Life Mastery "15% increased maximum Life if there are no Life Modifiers on Equipped Body Armor" to proc, increasing life by 15%. (In game my life is in the ballpark of 3800, but on PoB it says 3628.)
What is the value from the calculation in Path of Building?
Path of Building assumes that these "on Full Life" effects are Life modifiers, and therefore does not add 15% maximum life and underestimates Total Life.
How to reproduce the issue
No response
Character build code
Screenshots
If you remove the "Full Life" modifiers from Foxshade, it does correctly calculate Total Life:
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