-
Notifications
You must be signed in to change notification settings - Fork 0
/
Deck.cpp
141 lines (117 loc) · 1.68 KB
/
Deck.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
#include "Deck.h"
Deck::Deck()//constructor, initialize all flag
{
OverFlag = false;
RoundFlag = false;
WinFlag = false;
DrawFlag = false;
LoseFlag = false;
UserBJ = false;
DealerBJ = false;
UserBust = false;
DealerBust = false;
CardOver = false;
CardShow = false;
};
void Deck::reset()//reset the controller, initialize all flag.
{
OverFlag = false;
RoundFlag = false;
WinFlag = false;
DrawFlag = false;
LoseFlag = false;
UserBJ = false;
DealerBJ = false;
UserBust = false;
DealerBust = false;
CardOver = false;
CardShow = false;
}
bool Deck::IsGameOver()
{
return OverFlag;
}
bool Deck::IsRoundOver()
{
return RoundFlag;
}
bool Deck::IsUserWin()
{
return WinFlag;
}
bool Deck::IsDraw()
{
return DrawFlag;
}
bool Deck::IsDealerWin()
{
return LoseFlag;
}
bool Deck::IsUserBJ()
{
return UserBJ;
}
bool Deck::IsDealerBJ()
{
return DealerBJ;
}
bool Deck::IsUserBust()
{
return UserBust;
}
bool Deck::IsDealerBust()
{
return DealerBust;
}
bool Deck::IsCardOver()
{
return CardOver;
}
bool Deck::IsCardShow()
{
return CardShow;
}
void Deck::GameOver()
{
OverFlag = true;
}
void Deck::RoundOver()
{
RoundFlag = true;
}
void Deck::UserWin()
{
WinFlag = true;
}
void Deck::Draw()
{
DrawFlag = true;
}
void Deck::DealerWin()
{
LoseFlag = true;
}
void Deck::SetUserBJ()
{
UserBJ = true;
}
void Deck::SetDealerBJ()
{
DealerBJ = true;
}
void Deck::SetUserBust()
{
UserBust = true;
}
void Deck::SetDealerBust()
{
DealerBust = true;
}
void Deck::SetCardOver()
{
CardOver = true;
}
void Deck::ShowCard()
{
CardShow = true;
}