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Exporting .iqm file from a Blender armature with non-connected bones causes mangled animations #54
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No idea offhand, but are all the bones properly parented to something that is ultimately parents up the chain to the root bone? |
I am not sure what is going on really, but maybe explore if the "keep distance offset" thing is the problem? |
Okay, I will check if a connected armature works until the end of next week and report on it👍 So far, I tested the export with two other armatures with disconnected sections and I have seen similar issues. It might be that:
If I find out that this is an armature type issue and it isn't supported, I will try some other export formats instead, thanks anyway! |
Affected version of the script: Blender exporter, both version 2.74 and 2.9.3.
Tested with: Blender 2.79, Blender 2.9.3 (same outcome); various other models with disconnected bones (same outcome)
Description:
I am using the following 3D model, with an armature rig, in Blender 2.9.3 and exporting it via the iqm script:
When I play any exported animation after importing the .iqm file in Raylib, the armature is completely mangled, as if each disconnected component was referring to a different origin:
As the raylib code seems to work with models that were originally built in the .iqm format, I assume it is an issue with the exporter, especially considering how this might be linked to this comment on Issue #41.
Any idea what about what the problem could be?
Link to the model:
LazorLoyra_293.zip
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