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Solar System Simulation 3D:

Solar system simulation screenshots

Features:
  • fast and accurate representation of all of the planets and bigger moons using Keplerian elements in 3D (including tilt, spin and tidal locking of applicable moons e.g. Earth’s moon)
  • 'real time' data on velocity and position of the selected planet
  • possibility to add your own celestial bodies and change the parameters of existing ones (by editing dictionaries in files planets.py and moons.py)
Controls:
Simulation controls
  • click on the celestial body to center your screen on it - the camera is going to follow
  • zoom in by dragging your mouse holding down ALT key
  • rotate by dragging your mouse holding down CTRL key
  • change the speed of the simulation by pressing Q (speed up) or A (slow down)
  • press L to turn on/off the label when in planet/spaceship view (on by default)
  • to pause press P
  • to exit close the window or press ESC key
Spaceship controls:
  • press S to enter spaceship mode

    Thrusters: (to accelerate faster * just hold the button)

    • press ARROW UP to accelerate in the direction of motion
    • press ARROW DOWN to decelerate in the direction of motion
    • press ARROW RIGHT to accelerate towards the Sun
    • press ARROW LEFT to accelerate from the Sun
    • press D to accelerate upwards (when in clockwise orbit)
    • press C to accelerate downwards (when in clockwise orbit)
    • press 0 to shut down all thrusters

    Pre-programmed scenarios: (use them if spaceship goes out of control)

    • press 1 to choose Lagrange point 3 (L3 'counter-Earth')
    • press 2 to choose polar orbit around the Sun
    • press 3 to choose orbit of the probe Helios 2
    • press 4 to choose the orbit of Halley’s comet
Requirements:
  • simulation requires following Python packages: vPython, NumPy, SciPy
Future improvements:
  • some shadows are missing (not supported by vPython module)
  • axial precession of planets is not included
  • Sun is stationary (not orbiting barycenter)
  • gravity of the planets is not accounted for in the spaceship simulation (issues with scale factor for the planets radii)
  • moons are not labeled
  • due to float precision moons are not perfectly tidally locked