You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When clicking the ARButton on your iOS device using an alternative browser like Chrome, you get the message that AR is not supported, when in fact AR works fine if you place a direct link to an .usdz file. Is the detection of AR capability in isAvailable.ts not working correctly?
Steps to check or reproduce
Open the projects webpage https://woodneck.github.io/egjs-view3d/docs/ar on your iOS device with an alternative bowser (e.g. Chrome) and try the alarm clock demo at the end of the page. The ARButton outputs the message "AR is not supported in this browser"
The text was updated successfully, but these errors were encountered:
WebXR is not supported on Safari as of now. So any WebXR session will not be supported. Placing a direct link to the usdsz file opens the file directly in AR on iOS devices (try clicking on local usdz files, the case would be same).
Description
When clicking the ARButton on your iOS device using an alternative browser like Chrome, you get the message that AR is not supported, when in fact AR works fine if you place a direct link to an .usdz file. Is the detection of AR capability in isAvailable.ts not working correctly?
Steps to check or reproduce
Open the projects webpage https://woodneck.github.io/egjs-view3d/docs/ar on your iOS device with an alternative bowser (e.g. Chrome) and try the alarm clock demo at the end of the page. The ARButton outputs the message "AR is not supported in this browser"
The text was updated successfully, but these errors were encountered: