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Bill Costa edited this page Feb 5, 2019 · 2 revisions

Welcome to the 3D-Test-Images wiki!

WORK IN PROGRESS This document still under active development and is not complete.

Background

The technique of using a pair of near identical images to create stereoscopic a picture actually predates the invention of photography (1838). Since that time there have been a wide variety of devices and technologies to arrange and present these left/right image pairs for stereoscopic 3D (s3D) viewing. Here are just a few examples of the many different legacy devices that have been used for viewing s3D film photography.

Analog Stereo 3D Media and Viewing Devices
Stereoscope Tru-Vue bakelite viewer Toronto view-master Stereo Realist Red Button viewer with slides Anaglyph glasses
Stereo Card Viewer
(1860s-1910s)
Tru-Vue
(1932 to late 1960s)
View-Master Reel
(1938-present)
Stereo Realist Viewer
(1947-1971)
Anaglyph and Polarized Projection
(1889-present)

It's clear that in general these various media formats are incompatible with each other, even though the underlying goal of presenting the left/right image pair to the appropriate eye is the same.

Digital Stereo 3D Viewing Devices
Nintendo-3DS-AquaOpen Google-Cardboard Active-3d-shutter-technology Passive-3d-tv-technology
Nintendo 3DS Autostereoscopic (glasses-free) Google Cardboard Virtual Reality Viewer 3D TV Page Flipping 3D TV Interlaced

With the introduction of digital imaging, many of the tried and true s3D viewing technologies have been adapted from their analog counterparts. In fact a 100 year old Holmes style stereo card viewer could still be used to view an s3D image on a smartphone screen. But like the legacy stereographic media, there are a variety of digital s3D image formats that are optimized for the viewing method or device.

The goal of this project is to provide a set of stereoscopic 3D (s3D) images to aid in the testing and evaluation of stereographic digital displays, including but not limited to 3D TVs, VR viewers, and autostereoscopic glasses-free, tablets and smartphones. Using these test images requires a basic understanding of the requirements of the viewing device/method being used.

NOTE: While anaglyph (colored glasses) is commonly used for viewing s3D images, no anaglyph format test images are provided here.

Display Types and Image Formats

To start with it is not necessary to have a purpose-built s3D display to view digital sterescopic images. With a bit of work, a side-by-side stereo image pair can be displayed on any sort of digital display, such as an ordinary computer monitor, computer tablet, or smartphone. But this requires that the person viewing the image either learn how to free-view, or use some sort of stereoscopic viewer to make fusing the s3D image easier and more comfortable. While the test images provided here can be used with this sort of viewing arrangement, the focus will be on formats supported by purpose-build digital stereoscopic displays and viewers.

Multiplexed versus Non-Multiplexed s3D

Both analog and digital Stereoscopic displays can be divided into two broad categories, discrete channel and multiplexed.

  • A multiplexed s3D image combines the separate left and right images into a single overlay image. To view the image in 3D, a demultiplexer of some sort is required to separate the left and right views and transmit each separately to your left and right eyes. This is the display technology used by 3D TVs, projection, and autostereoscopic (glasses-free) displays found on some smartphones and computer tablets. The advantage of this method is that only a single display screen is required, and potentially the entire screen can be devoted to the display of the image at the largest size possible. But the quality of the s3D image may suffer from ghosting (crosstalk) when the demuxing process of seperating the images is not entirely successful.

  • A discrete s3D image keeps the left and right images separate at every step from capture to presentation. This eliminates the possibility of crosstalk. However if a single display is used, the s3D image size will appear as only half of the available display surface, or even less because of the image's aspect ratio. This display technology is typically used by Virtual Reality style viewers.

While an s3D image can be stored in a multiplexed format, in practice this is rarely done. Typically it is the job of the display device's own software to accept the separate left/right images and perform the needed melding for display. However it may be required that the left/right images are already optimized in terms of aspect ratio and resolution for the target device, potentially making the resulting image pair incompatible for display on other devices.

Even in the digital age, the Stereographic 3D Tower of Babel still exists.

The Stereoscopic 3D Format Zoo

Here is a description of the most common formats used for storing digital s3D images. It is by no means an exhaustive list. Note that the file type and extension is assumed to be .JPG unless otherwise noted.

S3d-format-sbs-lr The Side-by-Side format is common s3D format as input for s3D viewing software. The program splits the image exactly in half along the horizontal axis, to obtain the left and right images, and then arranges these images as needed for the given stereoscopic display.
S3d-format-pillar-lr The Pillar Box Side-by-Side format is used when an s3D image has a narrower aspect ratio than the known target display. Black bars are added with an appropriate width such that the left and right image will be centered in front of the user's eyes. This format is required for a VR style viewer when displaying s3D images using standard 2D imaging viewing software. It is interesting to note that this is how most antique stereo cards are also formatted.
S3d-format-sbs-squashed The Squashed Side-by-Side format is optimized for viewing on a column interlaced display, such as a 3D smartphone or tablet. Since the interlacing display process requires that half of the horizontal resolution be discarded, this format saves storage space by already removing the part of the image that would otherwise be ignored.
S3d-format-ab The Above/Below format is used for s3D imaging designed to be shown on a display with a landscape or widescreen aspect ratio. It avoids creating an image that, when viewed in 2D would be very long and skinny. This format is also the standard format used for 3D Blu-ray discs. Known as "frame packing", it allows full 1080p/24 to be displayed for each eye.
S3d-format-ab-squashed The Squashed Above/Below format is optimized for viewing on a row interlaced dislay, such as a passive 3D TV. Since the interlacing display process requires that half of the vertical resolution be discarded (dropping alternating horizontal scan lines), this format saves storage space by removing the part of the image that would otherwise be ignored.
S3d-format-mpo This is an illustration of a stereoscopic 3D (s3D) image stored in a JPEG Multi Picture Object format, a JPEG container file standard created by the CIPA. MPO files are commonly created by digital 3D cameras made by Fujifilm, Panasonic, Sony, and other camera makers.
S3d-format-sbs-rl This is an illustration of a stereoscopic 3D (s3D) image stored in side-by-side cross-eyed format. This format is commonly used as a method of free-viewing a stereographic image without the aid of a viewing device

The Role of Software in Stereoscopic 3D Image Display

Simple virtual reality (VR) viewers, like the Google Cardboard rely on an ordinary smartphone to create a stereoscopic. It simply holds the phone in the right orientation and distance from the lenses. At its core it is just a modern version of the 100+ year old Holmes stereo card viewer.

The extinction test is valuable in assessing the uniformity and alignment of the FPR polarizer commonly used on passive 3D TVs.

polarized projection

http://www.stereoscopicsociety.org.uk/WordPress/resources-2/viewing-stereoscopic-images/