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Rework tilemap and tileset loading, add EnemyConfig asset
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@@ -10,4 +10,4 @@ tiled = "0.12" | |
thiserror = "1.0" | ||
serde_json = "1.0" | ||
serde = "1.0" | ||
rand = "0.8.5" | ||
rand = "0.8.5" |
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@@ -0,0 +1,69 @@ | ||
use bevy::{ | ||
asset::{io::Reader, Asset, AssetLoader, AsyncReadExt, LoadContext}, | ||
prelude::*, | ||
reflect::TypePath, | ||
}; | ||
use serde::{Deserialize, Serialize}; | ||
use thiserror::Error; | ||
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#[derive(Debug, Clone, Copy, Serialize, Deserialize)] | ||
pub struct SpawnWave { | ||
pub from: u16, | ||
pub to: u16, | ||
pub spawn_time: u64, | ||
} | ||
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#[derive(Debug, Asset, TypePath, Clone, Serialize, Deserialize)] | ||
pub struct EnemyConfig { | ||
pub param_list: Vec<EnemyParams>, | ||
} | ||
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#[derive(Debug, Clone, Serialize, Deserialize)] | ||
pub struct EnemyParams { | ||
pub name: String, | ||
pub dmg: i64, | ||
pub hp: i64, | ||
pub max_velocity: f32, | ||
pub max_force: f32, | ||
pub mass: f32, | ||
pub asset_path: String, | ||
pub is_elite: Option<bool>, | ||
pub spawn_waves: Vec<SpawnWave>, | ||
} | ||
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#[derive(Default)] | ||
pub struct EnemyConfigLoader; | ||
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#[non_exhaustive] | ||
#[derive(Debug, Error)] | ||
pub enum EnemyConfigLoaderError { | ||
#[error("Could not load config: {0}")] | ||
Io(#[from] std::io::Error), | ||
#[error("Could not parse JSON: {0}")] | ||
JsonError(#[from] serde_json::Error), | ||
} | ||
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impl AssetLoader for EnemyConfigLoader { | ||
type Asset = EnemyConfig; | ||
type Settings = (); | ||
type Error = EnemyConfigLoaderError; | ||
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async fn load<'a>( | ||
&'a self, | ||
reader: &'a mut Reader<'_>, | ||
_settings: &'a Self::Settings, | ||
_load_context: &'a mut LoadContext<'_>, | ||
) -> Result<Self::Asset, Self::Error> { | ||
let mut json_str = String::new(); | ||
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reader.read_to_string(&mut json_str).await?; | ||
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let obj = serde_json::from_str::<Vec<EnemyParams>>(&json_str)?; | ||
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Ok(EnemyConfig { param_list: obj }) | ||
} | ||
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fn extensions(&self) -> &[&str] { | ||
&["json"] | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -1,5 +1,6 @@ | ||
pub mod enemies; | ||
pub mod plugin; | ||
pub mod prefabs; | ||
pub mod prelude; | ||
pub mod rooms; | ||
pub mod tilesheets; | ||
pub mod prelude; |
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