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Lots of header files compile-time distanglement.
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Original file line number | Diff line number | Diff line change |
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@@ -1,10 +1,6 @@ | ||
#ifndef DebugShader_included | ||
#define DebugShader_included | ||
#pragma once | ||
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#include "FactoryPtr.h" | ||
#include "UIShader.h" | ||
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typedef FactoryPtr<IUIShader> debug_shader; | ||
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#endif // DebugShader_included | ||
using debug_shader = FactoryPtr<IUIShader>; |
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Original file line number | Diff line number | Diff line change |
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@@ -1,6 +1,7 @@ | ||
#pragma once | ||
#ifndef _CLSID_H | ||
#define _CLSID_H | ||
#include "_types.h" | ||
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//***** CLASS ID type | ||
typedef u64 CLASS_ID; | ||
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Original file line number | Diff line number | Diff line change |
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@@ -4,6 +4,7 @@ | |
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//#include "ISheduled.h" | ||
#include "xrCore/xrstring.h" | ||
#include "xrCore/FTimer.h" | ||
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class ISheduled; | ||
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