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Pavel Kovalenko
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By default, all libraries mentioned below (except Windows/DirectX SDK) are assumed to be in the directory | ||
defined by XRAY_16X_LIBS environment variable. | ||
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To build X-Ray Engine you'll need following libraries: | ||
* OpenAutomate: https://developer.nvidia.com/openautomate | ||
* NVAPI: https://developer.nvidia.com/nvapi | ||
* libjpeg: http://sourceforge.net/projects/libjpeg | ||
- Use "jpeg" as project root directory name for compatibility with CxImage | ||
* zlib: http://zlib.net | ||
* BugTrap: https://github.com/nitrocaster/BugTrap | ||
* FreeImage: http://freeimage.sourceforge.net | ||
* FreeMagic | ||
* libogg-1.1.4: http://xiph.org/downloads | ||
* libtheora-1.1.1: http://xiph.org/downloads | ||
* libvorbis-1.2.3: http://xiph.org/downloads | ||
* Autodesk Maya 2008/2009 SDK | ||
* Autodesk 3DS Max 6.0 SDK | ||
* Windows SDK: http://www.microsoft.com/en-us/download/details.aspx?id=8279 | ||
* DirectX SDK June 2010: http://www.microsoft.com/en-us/download/details.aspx?id=6812 | ||
- replace dxguid.lib with the one from Windows SDK | ||
(for DirectPlay GUIDs) | ||
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You can download all these libraries (except Windows/DirectX SDK) with compiled binaries here: | ||
https://dl.dropboxusercontent.com/u/63973281/dev/xray/xray-16-libraries.7z |