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do not include ai_object_location.h in xrGame/StdAfx.h. Fixed "xrAICo…
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…re/Navigation/ai_object_location.h:31:13: warning: inline function ‘void CAI_ObjectLocation::init()’ used but never defined"
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q4a committed Sep 29, 2018
1 parent d3e0a10 commit 425ce0a
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Showing 2 changed files with 2 additions and 1 deletion.
2 changes: 1 addition & 1 deletion src/xrGame/StdAfx.h
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Expand Up @@ -233,7 +233,7 @@
#include "xrGame/ai/monsters/monster_corpse_manager.h" // ~130
#include "xrGame/ai/stalker/ai_stalker.h"
#include "Include/xrRender/WallMarkArray.h" // ~80
#include "xrAICore/Navigation/ai_object_location.h" // ~95, very heavy to compile
//#include "xrAICore/Navigation/ai_object_location.h" // ~95, very heavy to compile
#include "xrAICore/Navigation/graph_engine.h" // ~80, VERY heavy to compile
#include "xrAICore/Navigation/PatrolPath/patrol_path.h" // ~80, VERY heavy to compile
#ifdef DEBUG
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1 change: 1 addition & 0 deletions src/xrGame/memory_space_impl.h
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Expand Up @@ -13,6 +13,7 @@
#include "Level.h"
#include "ai_space.h"
#include "xrAICore/Navigation/ai_object_location.h"
#include "xrAICore/Navigation/ai_object_location_impl.h"
#include "xrAICore/Navigation/level_graph.h"

template <typename T>
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