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Update tasks.
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Pavel Kovalenko committed Sep 28, 2014
1 parent 9a05150 commit a80faa7
Showing 1 changed file with 12 additions and 1 deletion.
13 changes: 12 additions & 1 deletion doc/design/tasks.txt
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ nitrocaster: Pavel Kovalenko
- remove lzo and other compression libs from repository
- get the entire solution compiled with ForceConformanceInForLoopScope=false
- get rid of atimgpu, use amd ags instead (will also eliminate LNK4098)
- scan solution by PVS-Studio and fix found bugs
- scan solution with PVS-Studio and fix found bugs
- Modules
- subdivide xrGame into multiple modules (so changed code could be compiled faster)
- merge xrCPU_Pipe into xrCore
Expand All @@ -36,6 +36,7 @@ nitrocaster: Pavel Kovalenko
- exclude $app_data_root$/logs and $app_data_root$/screenshots from index
- GetColorFromText bug
- (bytes_need<=mSize) && vl_Count
- "! tab named [1] doesnt exist"
- core
+ xrMemory::mem_usage -> mem_usage_impl falls into infinite loop or finds bad nodes
- buffer overflow when copying command line to Core.Params
Expand All @@ -54,6 +55,11 @@ nitrocaster: Pavel Kovalenko
state cannot be found, so renderer creates it over and over.
Link ref: http://msdn.microsoft.com/en-us/library/windows/desktop/bb205036(v=vs.85).aspx
* D3D11Shader.h from DirectX SDK conflicts with one from Windows SDK
- physics
- falling actor can continue being in falling state under specific conditions
- plugins
+ fix LW and Max exporters (seem to be broken by GSC)
- update plugins for new Max/Maya versions
- improvements
- multiplayer
- use GSC server instead of GameSpy one
Expand All @@ -73,6 +79,11 @@ nitrocaster: Pavel Kovalenko
- logger
- don't keep log in std::vector, write to log file immediately
- tweak CConsole to use new logger
- render
- FSAA
- glow material doesn't cast shadows (causes artefacts on actor shadow)
- disable accel when falling (more realistic)
- multiplayer weather: misplaced rainy/cloudy
- log messages
- fix log messages format (normally, the 'color' character should be followed by a space)

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