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Renamed console command r3_fxaa to r2_fxaa Thanks @qweasdd136963 for shaders fix
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Original file line number | Diff line number | Diff line change |
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#include "common.h" | ||
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uniform float4 screen_res; // Screen resolution (x-Width,y-Height, zw - 1/resolution) | ||
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struct v | ||
{ | ||
float3 P : POSITION; | ||
float2 tc0 : TEXCOORD0; | ||
}; | ||
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struct v2p | ||
{ | ||
float2 tc0 : TEXCOORD0; | ||
float4 HPos : POSITION; | ||
}; | ||
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////////////////////////////////////////////////////////////////////////////////////////// | ||
// Vertex | ||
v2p main ( v I ) | ||
{ | ||
v2p O; | ||
O.HPos = float4 (I.P.x * screen_res.z * 2 - 1, (I.P.y * screen_res.w * 2 - 1)* -1, 0, 1); | ||
O.tc0 = I.tc0; | ||
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return O; | ||
} |
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Original file line number | Diff line number | Diff line change |
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#include "stdafx.h" | ||
#pragma hdrstop | ||
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#include "blender_fxaa.h" | ||
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CBlender_FXAA::CBlender_FXAA() { description.CLS = 0; } | ||
CBlender_FXAA::~CBlender_FXAA() { } | ||
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void CBlender_FXAA::Compile(CBlender_Compile& C) | ||
{ | ||
IBlender::Compile(C); | ||
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switch (C.iElement) | ||
{ | ||
case 0: | ||
C.r_Pass("fxaa_main", "fxaa_main", false, FALSE, FALSE); | ||
C.r_Sampler("s_base0", r2_RT_generic0); | ||
C.r_End(); | ||
break; | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
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#pragma once | ||
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class CBlender_FXAA : public IBlender | ||
{ | ||
public: | ||
LPCSTR getComment() override { return "FXAA"; } | ||
BOOL canBeDetailed() override { return FALSE; } | ||
BOOL canBeLMAPped() override { return FALSE; } | ||
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void Compile(CBlender_Compile& C) override; | ||
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CBlender_FXAA(); | ||
virtual ~CBlender_FXAA(); | ||
}; |
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Original file line number | Diff line number | Diff line change |
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#include "stdafx.h" | ||
#include "r2_rendertarget.h" | ||
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void CRenderTarget::phase_fxaa() | ||
{ | ||
u32 Offset = 0; | ||
const float _w = float(Device.dwWidth); | ||
const float _h = float(Device.dwHeight); | ||
const float du = ps_r1_pps_u, dv = ps_r1_pps_v; | ||
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u_setrt(rt_Generic_0, nullptr, nullptr, HW.pBaseZB); | ||
RCache.set_CullMode(CULL_NONE); | ||
RCache.set_Stencil(FALSE); | ||
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FVF::V* pv = (FVF::V*)RCache.Vertex.Lock(4, g_fxaa->vb_stride, Offset); | ||
pv->set(du - 0.5, dv + float(_h) - 0.5, 0, 0, 1); | ||
pv++; | ||
pv->set(du - 0.5, dv - 0.5, 0, 0, 0); | ||
pv++; | ||
pv->set(du + float(_w) - 0.5, dv + float(_h) - 0.5, 0, 1, 1); | ||
pv++; | ||
pv->set(du + float(_w) - 0.5, dv - 0.5, 0, 1, 0); | ||
pv++; | ||
RCache.Vertex.Unlock(4, g_fxaa->vb_stride); | ||
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RCache.set_Element(s_fxaa->E[0]); | ||
RCache.set_Geometry(g_fxaa); | ||
RCache.Render(D3DPT_TRIANGLELIST, Offset, 0, 4, 0, 2); | ||
} |
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