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Connect-4

Python was not the correct language to write this in. Likely going to redo this in C++ or C# redoing it in rust to learn it


Minimax function to play Connect-4. Uses Zobrist hashing to prevent checking of identical game states.

Technically, this can solve Connect-4 if you have it set at maximum depth, but it's too slow right now. I need to get multithreading to work.

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An extremley slow minimax for connect-4

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