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Replace hand-crafted debuggers with LSP4E-based debuggers #106
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Due to how LSP4E works, we cannot use the old approach in the EML launch configurations where we run the ECL delegate then the EML delegate: this confuses LSP4E while debugging, as it considers that the debuggee for this launch has completed. Instead, we use a new EclEmlModule that acts as an orchestration layer, running the ECL module and then the EML module, in a similar way to how EgxModule orchestrates multiple modules.
We still need the EolBreakpoint classes, so users can toggle breakpoints from the Epsilon code editors. We can delete the part dedicated to exposing the state of the Epsilon modules.
This is currently waiting for the CI results from Jenkins. |
We need at least version 0.23.0 in order to be able to specify the reason why a breakpoint was verified or not. Version 0.23.1 is the one in our target platform and the most recent stable version, so we should require that.
agarciadom
changed the title
Replace hand-crated debuggers with LSP4E-based debuggers
Replace hand-crafted debuggers with LSP4E-based debuggers
Jul 4, 2024
I had to make some tweaks to get the tests passing from CI and from our |
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This pull request addresses #103. It is a full replacement of the old debuggers we had with LSP4E-based ones, using our new remote debugging codebase. This ensures that the experience will be consistent across local and remote debugging, and benefits from some things the new DAP-based debuggers can do (e.g. debugging the EGL templates launched by an EGX script).