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Replace hand-crafted debuggers with LSP4E-based debuggers #106

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merged 14 commits into from
Jul 4, 2024

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agarciadom
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This pull request addresses #103. It is a full replacement of the old debuggers we had with LSP4E-based ones, using our new remote debugging codebase. This ensures that the experience will be consistent across local and remote debugging, and benefits from some things the new DAP-based debuggers can do (e.g. debugging the EGL templates launched by an EGX script).

Due to how LSP4E works, we cannot use the old approach in the EML launch
configurations where we run the ECL delegate then the EML delegate: this
confuses LSP4E while debugging, as it considers that the debuggee for
this launch has completed.

Instead, we use a new EclEmlModule that acts as an orchestration layer,
running the ECL module and then the EML module, in a similar way to how
EgxModule orchestrates multiple modules.
We still need the EolBreakpoint classes, so users can toggle breakpoints
from the Epsilon code editors. We can delete the part dedicated to
exposing the state of the Epsilon modules.
@agarciadom
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This is currently waiting for the CI results from Jenkins.

We need at least version 0.23.0 in order to be able to specify the
reason why a breakpoint was verified or not. Version 0.23.1 is the one
in our target platform and the most recent stable version, so we should
require that.
@agarciadom agarciadom changed the title Replace hand-crated debuggers with LSP4E-based debuggers Replace hand-crafted debuggers with LSP4E-based debuggers Jul 4, 2024
@agarciadom
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I had to make some tweaks to get the tests passing from CI and from our build-and-test.sh script, but they are all passing now. Merging.

@agarciadom agarciadom merged commit c015c25 into main Jul 4, 2024
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@agarciadom agarciadom deleted the lsp4e-debuggers branch July 4, 2024 15:31
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