Releases
1.5.1
AKAO opcodes identified
Script Editor: in the window editor, if the opcode is followed by ASK or MESSAGE, the text preview is filled automatically.
Script Editor: you can now add a new label when you want to create an "if" or a "jump".
Search text: the search field is filled automatically with the current selected text.
Non-modal dialogs: do not closing the dialogs when the archive is closed.
3D model: some custom textures are now opened, and optimization.
Model loader editor: the dialog is non-modal + add an unknown data associated to animations.
Walkmesh editor: background flags editor in Camera range tab.
Fix a bug in field file opening
Fix a bug in walkmesh editor: the third vertex is not editable.
Fix a bug in text editor: {PAUSE...} and {NEW PAGE 2} do not work.
Fix a bug in script history: some opcodes (like jump or label) lost some informations.
Fix a bug in search text: search previous does not work.
Fix a bug with the file lock: the file was not unlocked in some cases.
Fix a bug when you import a PC field: the model loader is not saved.
Fix a bug with image disc: temp data is not cleared after saving.
Fix a bug with image disc: when saving, at the second attemp the progress bar will not shown.
Fix a bug (and potential crash) when importing field: non-modal dialog are not reloaded.
Fix a bug with kernel2.bin loader: wrong path + rerelased ff7 version unsupported.
Bug: wrong appPath if you choose the rerelease ff7 version first.
Fix a crash when saving the field background as an image
Fix a crash when opening a large texture (*.tex) file
Fix a crash when copy/paste group or opcode
Prevent some crashes
Optimization: Do not reload non-modal dialogs if filled with the same field.
Optimization: Do not open the script section if it's not necessary.
Some optimizations in LZS algorithms.
Updating ZLib to 1.2.7
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