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lib.3d.mesh.modify.FlipNormals

Thomas Mann edited this page Jan 17, 2024 · 1 revision

FlipNormals

in lib.3d.mesh.modify


Reverses the normals of the input mesh. This can be useful for drawing shader "inside" surfaces of a mesh.


Outputs

Name Type
Result T3.Core.DataTypes.MeshBuffers

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